When an action fails, it'd be nice if it still executed the remaining actions in the script, rather than aborting the script.Ģ. => "Spawn Units failed on step 5 (cast spell): target not found"ġb. "Script _name_ failed on _step_number_ (_action_): _more_info_about_the_error_". It would be nice when a script/action fails, it tells you in the debug log which action caused the error and why. When testing a map and a script/action fails, the game doesn't tell you and all actions after the errornous action do not execute. A few thoughts on the current state of the map editor and mightyscript:ġ.
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